Best Horror Games Of All Time

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When it comes to the horror element, there's no truly terrifying form of expression like a game.

When it comes to the scary part, there is no better way to show that than through a game. Unlike movies, horror games are interactive, so when players face their fears directly, their feelings reach a peak. This gives them a sense of being immersed in the scary world that the developers made. on the field.

Slender: The Eight Pages
Slender: The Eight Pages doesn't look scary at first glance. This low-graphics, free-to-play game is based on a folk character called "Slender Man," who looks like a tall, black-clad guy with a white face and no eyes or nose. The character is known for stealing many (though not real) children from dark, mysterious places like deep woods and abandoned buildings.

The goal of the game is for the player to find all eight sticky notes in different parts of the forest while staying away from Slender Man. As the player moves through the quest, the fog in the forest gets stronger and Slender Man gets closer to the player's character. At the same time, the player's character can run faster, but only slowly. Slender Man moves around the player by teleporting and going in and out of sight.

Outlast
Outlast came out at a time when horror games were becoming more focused on action. All of the ways to defend yourself were taken away in Outlast, making players feel helpless and exposed. To stay alive in what looks like an abandoned mental hospital, players have to use stealth, hide, and stay away from light instead of facing enemies head-on.
Outlast plays and looks like a real AAA game, even though it's an independent game. It has a high level of realism and tight gameplay. That could be because the people who made the game, called the Red Barrels, have worked on games like Prince of Persia, Uncharted, and even Assassin's Creed.

Backrooms:

The backrooms takes place in a haunted house with many secret rooms and hallways. Since nobody has used them or bought anything from them in a long time, they are all very old and out of date. In the online version of Backrooms Game, you have to use your smarts to plan the best way to get out of the room.

The first step to a good plan is to learn about this framework. Find a way out. But try not to get too excited, because this is the first test. Look around the room. Some of the items you find are useless. They are important game details. Who took down notes? If the author had the same goal as you, that could be a great hint. If your opponent is trying to trick you, it might not be a good idea.

This is now part of a scary game with strange noises. As the game goes on, that sound might come from a faraway place. Another guest, please? If you're right, it seems like this monster is against you. As one learns more about the universe, it gets harder to tell which mysterious events are real and which ones are made up. Finish this quick job before you leave. If you're worried about your test, remember that you have choices.


PT.
Not the normal kind of physical training you see at the gym. PT. is a first-person psychological horror game made by Kojima Productions under the name "7780s Studio" and released by Konami. Hideo Kojima and Guillermo del Toro worked together to make the game's concept and direction.

In the game, a character who isn't named yet wakes up in a dark room. It turns out that this character is Norman Reedus. When he went to leave, he opened the door and saw that he was in a house. During this experience, the player moves around the house, and at every turn, something new happens.

PT. was praised by critics for its direction, visuals, story complexity, and stress from supernatural horror, but people had different opinions about its puzzles. It's too bad that this game won't be coming out because Hideo Kojima and Konami aren't getting along.

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